Episode 213: Farewell Solarflair

In this episode we bid farewell to Solarflair who is leaving the podcast to work for Blizzard Entertainment. We wish him nothing but the best of luck, and look forward to seeing him again at Blizzcon 2015.

That’s right, #TeamHunter will be back at Blizzcon this year and we are in the early stages of planning an awesome event complete with swag and other possible giveaways. Currently DeliriumArtemishowl and Darkbrew are definite, while Bendak is 50/50 right now. Stayed tuned for more information throughout the year.

Of course we talk Hunters. This week we talk about the Tranq. Shot nerf. The upcoming Blackrock Foundry itemization changes. We also touch upon some of the Blackrock Foundry encounters and how Hunters are faring.

Saving the best for last, RogerBrown sneaks in at the end to wish Solar farewell and weigh in on the aforementioned topics. Expect to see him making more guest appearances throughout the year.

Episode 214 is scheduled for March 29th are our new time of 2pm Eastern. Click here to see when the show will air where you live.

The show is broadcast live on Twitch TV. In addition to the live show you can find it at,

Episode 213: Farewell Solarflair


Five Rules for Focus Fire

Focus Fire used to be one of the least interesting things going on for Beast Master Hunters. You just sent in your pet, waited until you got five stacks and went about your business. But what about now? The great Vince Lombardi sums up the situation perfectly.
Focus Fire now represents some of the most complex decision making that Beast Mastery Hunters have had to face since the game had four Spirit Beasts and only five stable slots. Actually that was pretty easy too. You got all four and then a wolf. There. Done. So yeah, this is as hard as it gets, and you have to handle this all while dodging flames, prioritizing adds, and jumping onto a boat from a swinging hook.

Because it’s been buffed so significantly there will be many times where you end up using Focus Fire before Frenzy reaches five stacks. Here are some basic guidelines of when to pop Focus Fire. Bendak wrote a nice summary in his Beast Mastery post, and I felt that it was important enough to echo here.

  1. Have five stacks of Frenzy? Pretty straight forward. Just pop and go, unless Bestial Wrath has anywhere from 10 to 19 seconds remaining on it’s cooldown. Then you want to wait until there are ten seconds left on the cooldown so that Focus Fire will overlap Bestial Wrath’s duration.
  2. You have at least one Frenzy stack and more than three seconds remaining on Bestial Wrath.
  3. If your Frenzy stacks are about to drop, then pop Focus Fire. Do not let them go to waste.
  4. Ready to pop Stampede? Then get ready to pop Focus Fire.
  5. Ready to pop Bestial Wrath? Then get ready to pop Focus Fire.

Thankfully, we have WeakAuras to make this decision making all too easy. Hunter Azortharion has created this awesome weak aura string that tracks each of these scenarios and let’s you know when you should hit the Focus Fire button. I can’t recommend this enough.

I’ve been using this a short while and it’s really made a difference. Focus Fire was always somewhat of a boring and lackluster ability, but now I think it makes Beast Mastery fun and complex. It’s no longer go grab a coffee while the pet does all the work. It’s a heck of a lot of fun right now.

Stay Focused!


Episode 212: Michele Morrow, Bracklemore and Rhino Gosling

It’s never a dull moment when Michele Morrow makes an appearance on the show, and Episode 212 is no exception. This week we discuss the Raid Against Rare Diseases charity even that took place on February 28th.

If you missed the event, no worries, there is still time to donate as well as participate in the online auction where you can bid on some items donated by Blizzard.

Also in this episode we congratulate Solar on getting a job with Blizzard Entertainment. At the end of March he’ll move to California and join Warcraft’s QA team. Grats Solar!

We also managed to squeeze in couple of Hunter topics including how nice it is to be Beast Mastery and use pets once again.

Important Links

Episode 213 is currently scheduled for March 15th. Thanks for listening.

The show is broadcast live on Twitch TV. In addition to the live show you can find it at,

Episode 212: Michele Morrow, Bracklemore and Rhino Gosling


Episode 211: Play What You Want

This week DarkbrewDelirium and Bendak dive into Blackrock Foundry. We give our impressions on the bosses we’ve seen thus far and how we feel Hunters are faring.

We welcome Blizzard Watch and Bendak‘s new Locked and Loaded Hunter Column.

We take a look at the latest Hunter changes for Patch 6.1 and discuss how all three specs stack up against each other for single target and AoE.
Episode 212 is schedule for March 1st.
The show is broadcast live on Twitch TV. In addition to the live show you can find it at,
Episode 211: Play What You Want


Thoughts on Hunter Mobility

Twice now in the last two weeks the Hunting Party Podcast crew has been asked to give their thoughts on Hunter mobility. Granted the question was posed by the same individual, but both were in very public settings. First on the Hunting Party Podcast, and then on the Realm Maintenance Podcast.

I’ve been thinking about it a little and wanted to share some additional thoughts on the topic. In what will come as a surprise to no one, I’m fine with the current state of Hunter mobility. Yes, it’s quite good, although I would point out that Focusing Shot is the only thing keeping us from achieving a state of mobile perfection.

Given that we were asked the question, I can only assume that there is a bit of envy aimed towards Hunters that stretches beyond the norm. Uncommonly good looking, top DPS, great at soloing. The list of reasons why a lesser class would want to prostrate themselves before a Hunter is long indeed, but our mobility seems to be what’s turning heads these days.

So how good is Hunter movement? It’s really darn good, but not necessarily for the reasons you’d think. My guess, and it’s truly a guess, is that much of the angst surrounding Hunter mobility stems from a belief that Hunters have a lot of abilities they can fire on the move, that if they belonged to another ranged class they would not be able to use them while moving.

That simply isn’t true. What makes Hunters great on the move is the large number of instant cast abilities that we have in our toolkit.

Look at Beast Mastery and Survival they both have one casted ability that’s a permanent fixture in their rotations, and that’s Cobra Shot. Barrage is optional, and best saved for heavy AoE situations, which do exist. Outside of that one talent, there are no other casted abilities for Beast Mastery and Survival.

Marksmanship on the other has Steady Shot and Aimed Shot as mainstay abilities. Barrage is optional, but yes there are times where Marksmanship will have three abilities that defy the standard rules of what a class can cast while moving.

Here’s the thing with Marksmanship though, they are discouraged from moving because of Sniper Training. If a Marksmanship Hunter chooses to hop around like a Kangaroo on emphetamines, they’ll do so at the expense of their DPS.

There’s no question that Hunters have amazing mobility, and even they made it so we could not cast non-instant abilities while moving, we’d still have it pretty good. Why the other ranged classes don’t have similar capability is something I cannot answer. I do spend a fair bit of time playing Star Wars: The Old Republic. You know, WoW with lightsabers?

Unlike WoW, I like to play a variety of ranged DPS, none of which have the free range of movement that my Hunter does. In the just released Shadow of Revan expansion, BioWare took the time to mitigate some of the movement problems that exist for their ranged classes. Nothing like we have with Hunters, but greatly improved nonetheless.

My Bounty Hunter has a “talent” that allows him to fire a channeled ability while moving. He also has shot that does damage, and makes the next Tracer Missile (a casted ability) instant. He also has another ability that will make the next two Tracer Missiles instant. So in a typical boss fight there are times where I’ll be locked in place and other moments where I can move and DPS freely. I find it’s nice balance from just being a human turret.

Perhaps WoW can do something similar for Warlocks, Mages, Druids and Shaman. In the meantime if you don’t want to wait until Blizzard changes your class, you can always roll a Hunter.


Episode 210: Preparing for Patch 6.1

This week DarkbrewSolarflairDelirium and Bendak discuss Hunter changes coming in Patch 6.1. We review the talents, discuss the tier set bonuses and give you guidance on what specs and talents you’ll want to pickup when 6.1 goes live.

Blackrock Foundry opens up on Tuesday, ahead of Patch 6.1, so you’ll want to keep doing what you’re doing until 6.1 arrives.

We also give our thanks and bid farewell to WoW Insider. Bendak wrote the site final Scattered Shots column. A must read by all.
The show is broadcast live on Twitch TV. In addition to the live show you can find it at,
Episode 210: Preparing for Patch 6.1


Episode 209: RogerBrown is in Town

RogerBrown from Method joins us this week on the Hunting Party Podcast. DarkbrewArtemishowlDelirium and Bendak talk to RogerBrown on a variety of topics including the Highmaul race to first, what spec he’s playing, the upcoming Blackrock Foundry raid, and changes coming in patch 6.1.

Episode 210 is currently scheduled for February 1, 2015.
The show is broadcast live on Twitch TV. In addition to the live show you can find it at,
Episode 209: RogerBrown is in Town


Everything’s New

New Podcast Episode

A reminder to everyone that we have a new podcast episode scheduled for this weekend. Episode 210 won’t have any guests, but Solar should be back, and the rest of the hosts will be there too. Our technical guru, Synthparadox, is out of town, so I’ll be handling all of the pyrotechnics on Sunday. Remember when we used to have all those technical glitches in past years?

There’s plenty to discuss this week. Blackrock Foundry opens on Tuesday, and there are a host of talent changes for Hunters. We’ll fill you in on what all of that means on Sunday.

See you at 10:00 am Eastern on Twitch.tv.

New PC

I’m getting a new PC! It’s expected to ship on February 5th, so hopefully I’ll have it in hand before Tuesday’s raid the the following week. I’m a little less excited about this then I ought to be. I’ll be ecstatic when it arrives and I power it on, but I wasn’t planning on getting a PC this year.

In November my video card died. I had an NVIDIA GTX 570. I replaced it with an NVIDIA 970 GTX. It ran great, and then it too died. Ouch! I did what I could to try and identify a root cause of the problem, but in end I opted to bite the bullet and order a new computer.

Some of the specs on the new machine include,

  • Intel Core i7-4790K 4.0 GHz 8 MB Intel Smart Cache processor.
  • 256 GB SSD + 2TB SATA Hard Drive Combo.
  • 8GB DDR-3/2133MHz memory.
  • 800 Watts Power Supply.
  • NVIDIA GTX 970 4GB video card.

It’s a nice upgrade over what I have now, and in theory it will be working when I get it.

New Guild

I joined a new guild last night. It’s not entirely new, as there are about half a dozen players with whom I’ve known and played with for many years now. Some going as far back as Burning Crusade. I hated leaving, but we just weren’t progressing in Highmaul. My progression looks like this, nine Kargath, four Butcher and two Twins kills. That’s it, and everything else has been a struggle to make any headway. In fact, we spent most of the night wiping on Twins despite having killed them the last two weeks.

The only saving grace from this week was I coined a helmet off of Butcher and I registered my 15th heroic kill. That means my Highmaul missions will now reward Mythic gear. I had to DE a heroic Scales of Doom last week. Sad times indeed.

The new guild has most of heroic on farm and are working on Imperator Mar’gok. They’ll probably start on Blackrock Foundry next week too.

I’m looking forward to the fresh start.


Hunter Changes in Patch 6.1

Patch 6.1 is on the PTR, and there are changes for Hunters. Mostly the good the kind. I have to say, I don’t recall seeing this much class iteration during an expansion. Usually there is the big nerf shortly after release, and then things stabilize until there is a tier change. Even then it’s just a small turning of the knob to adjust for stat changes.

This time we’re getting changes that affect which talents we choose, alter our rotations, and even change which spec we think we should play. The focus thus far in Patch 6.1 are talents. Take a look.


  • Barrage damage has been increased by 21%.
  • Exhilaration now instantly heals for 30% of max health (up from 22%).
  • Glaive Toss damage has been increased by 25%.
  • Powershot damage has been increased by 62%.
  • Stampede now lasts 40 seconds (up from 20 seconds).

The two that are garnering the most attention are Powershot and Stampede. When it comes to PvE Powershot has long been an after thought. A non contender. The damage was never bad, but it was also never as good a Glaive Toss or Barrage. The knock back effect (immune on bosses) was also another reason never to bother with it in PvE.

The damage boost is clearly an attempt to make that tier looks as if it has three competitive choices. Given that Barrage and Glaive toss were also buffed, I’m not sure that we’ll want to take Powershot for raids. Blackrock Foundry (BRF) has enough AoE situations that Barrage will probably be the mainstay for all three specs. Yes, despite the Focus cost, I think Survival will benefit from taking this talent over Glaive Toss.

The buff to Stampede is significant, and we should see it make an appearance in BRF. It will benefit Beast Mastery more than others, but with a 40 second duration I’m sure we’ll find situations where this is the go to talent over A Murder of Crows.

I haven’t researched the encounters in BRF enough to provide you any guidance on where you might use it. Consider that homework for the podcast this week. And by homework, I mean something I’ll ask everyone else :p


  • Trap Mastery no longer reduces the cooldown of all traps and Black Arrow by 6 seconds.
  • Black Arrow now has a cooldown of 24 seconds (down from 30 seconds).
  • Enhanced Traps now reduces the cooldown on all traps by 33% (down from 50%).

Survival has been everyone’s darling in recent weeks, and it’s the only spec that’s undergoing direct changes. Traps are getting nerfed.

The big PvE impact is Explosive Trap, and while you may wish to toss one out during a boss fight, you’ll be able to do it less often. Black Arrow’s cooldown is getting adjusted to compensate, but traps in general are getting a little less useful.

Hunter Pets

  • Basilisks now have a pet family ability. Stone Scales reduces damage taken by the pet. Previously, Basilisks did not have a pet family ability.
  • Hydra pets should no longer be excessively large.
  • Spirit Beast’s Spirit Beast Blessing now also provides a 5% increase to critical strike chance. Does not stack with other critical strike chance buffs. Previously, other exotic pet families provided buffs to 2 stats while Spirit Beasts provided only 1.

Finally there are a few adjustments to Hunter pets. If you use Basilisks or Spirit Beasts then hooray. If you use Hydras then boo.


Podcast, PTR, PC Woes

Episode 209

I realized that I published Episode 209 of the podcast everywhere but here. For consistency’s stake I’ll do a separate post later, but 209 was a great show. A big thanks to special guest RogerBrown, and a warm welcome back to ArtemisHowl. We discussed many things on the show, but nothing was better than listening to those two talk about what it was like to participate in the Highmaul race for World First.

Episode 210 is currently planned for Sunday, February 1st at 10:00 am Eastern.

PTR 6.1 Build 19508

Patch 6.1 is in full swing on the PTR. They released some class tuning changes, but nothing much for Hunters. If you saw the patch notes on MMO-Champion, they were all tooltip changes, except for maybe Barrage, and it’s not clear if it was buffed, nerfed or stayed the same.

We’re still early in the patch cycle so there may yet be some real Hunter changes.

PC Woes

In more personal news, my three year old PC is dying a slow death. Back in November my GPU died and I replaced my dead NVIDIA GTX 570 with a honking GTX 970. Sadly it now appears to be on life support. I suffered a couple of severe BSODs this week. In both cases my PC recovered just fine upon reboot. Last night, however, I was greeted with a single monitor, grainy 800 x 600 resolution after boot up. The system still recognized the graphics card, but disabled it with a code 43.

I figured the problem was either the card, the PCIE slot or the power supply unit (PSU). I tried putting the card in a different slot, but that only made things worse. I tried using different power cables from the PSU, but that didn’t help either. I finally cannibalized an NVIDIA GTX 560 from a much older PC. It is that ancient piece of hardware that is allowing me to write this post.

I’m not sure what my next step will be. What I do know is my system has fried one GPU, and possibly a second in short amount of time, so a dead GPU may be the symptom of a larger problem. I’ll be curious to see how this one holds up, although I hope to have a permanent resolution before I have time to find out.

Happy Friday!