Apr 242014

Head over to wowhead’s WoD site and check out to their profiler. You can catch a glimpse of what your character will look like in Warlords. Not all the models are done yet, but a few of them are.

Overall I’m pleased with how Darkbrew will look in the next expansion. I love his hair and beard. Those boots though. What’s with the boots? They look like those creepy shoes with toes. I really hope this is just a glitch.



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Apr 242014

Be sure to check out the third episode of Cloak and Quiver. Solar and RogerBrown sit down to talk about Hunters and Warlords of Draenor. You definitely want to check it out.

RogerBrown was one of my favorite guests on the Hunting Party Podcast. We had him on three times, including our final show. He’s humble, down to Earth, and a great Hunter.

Oh, and that Thunder Hydra I mentioned yesterday? It’s little more fleshed out and will have you going Chimaeron who?

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Apr 232014

It looks like the big Misdirection change that was “mentioned”, is not going to happen. It’s not clear if Blizzard will continue to tinker with Misdirection or if they will find something new for Hunters. Many Hunters have complained about the lack of a unique raid wide cooldown. Perhaps Blizzard will take the opportunity to give us one?

Warlords is improving Hunter raid utility even without the Misdirection change. We can bring all of the buffs and debuffs, plus heroism and battle rez, and we can do this without being locked to a specific spec. It looks like we’ll also be able to bring certain buffs as auras.

So what would this cooldown be? The game is afoot.

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Apr 222014

A new alpha build went up last night. Kill Shot and Arcane Shot had their numbers buffed, but nothing to get excited about.

 Even this new Hydra isn’t ready for prime time.     

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Apr 182014

The Warcraft Hunters Union, OutDPS, The Hunting Party Podcast, Ghostcrawler. All are gone. Eyes of the Beast, Cloak and Quiver, Shots Fired, Thrill of the wild, RogerBrown, Muffinus, Celestalon. All have risen to take their place. Understand? No? Here’s one more hint.

Tameable HYDRAS!

Cut off one head and two shall take it’s place. That’s the Hunter motto. It should also be the deathrattle of a Hunter Hearthstone card, but I digress.

The Hunter community is alive and well, and is always on the lookout for new members. There’s a new podcast and a few new blogs out there. What resources are you going to for Hunter news, information, and entertainment? Let me know. It can be anything, blogs, youtube channles, twitch streams. Anything.

Hail Hunters!


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Apr 172014

Blizzard released it’s first update patch to the alpha last night, and yes, there were Hunter changes.

  • Improved Cobra Shot now increases damage done by Cobra Shot, rather than Kill Command.
  • Enhanced Camouflage now heals 3% of your maximum health every 1 sec while Camouflage is active, down from 5%.
  • The worm’s burrow ability also applies the physical damage debuff.

The Cobra Shot perk is just a tooltip update. It always affected Cobra Shot, but the tooltip said Kill Command.

Enhanced Camouflage is an adjustment in the negative direction. I won’t call it a nerf for two reasons. First, it’s alpha so things are going to change. Second, I had some reservations about the Camo perks and wondered if they were two strong.

I wrote about that earlier this week. I think it’s fairly safe to say that the change was in the pipeline before I wrote anything about it. Also, I’m pretty sure no one from Blizzard reads this blog.

That said, Frostheim used similar arguments when he tried to convince us all that he was not responsible for the big Survival nerf. Let me state for the record, I podcasted with Frostheim. I knew Frostheim. Frostheim was a friend of mine. I am no Frostheim.

Feel free to blame him for any and all nerfs though, even small ones like this.

Oh, and this build also gave us a look at one of the early agility trinkets. It has the Readiness stat, which is the effect we current get from Assurance of Consequence. Note I’ve linked to the WoD version of AoC for comparison.


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Apr 162014

Camouflage was introduced as the level 85 ability in Cataclysm. It has one of the coolest visuals in the game, better than stealth, but it is one of the more underused abilities. Warlords of Draenor is introducing perks that “buff” the ability such that it will have real applications in PvP and PvE.

Based on some comments and conversations there seems to be concerns over whether this ability will be overpowered. I alluded to this yesterday, although my worries centered around Survival and the possibility that combining it with other healing effects like Exhilaration would make it too good. More on that in a minute, but first let’s take a look at the Camouflage ability and how it will work in Warlords of Draenor.


You blend into your surroundings, causing you and your pet to be untargetable by ranged attacks. Also reduces the range at which enemy creatures can detect you, and provides stealth while stationary.

You can lay traps while camouflaged, but any damage done by you or your pet will cancel the effect. If cast while in combat, lasts for 6 sec. Otherwise, lasts for 1 min.

The important thing to note is the in-combat versus out-of-combat duration, there’s a big difference here. Out of combat the duration is one minute, but during combat it’s six seconds. The effect is also breaks when the Hunter does damage or if the Hunter takes damage. The risk of taking damage is mitigated by being untargetable by ranged attacks, although the Hunter is still susceptible to damage from melee attacks.

This is how Camo works now, and it’s not changing for 6.0. It will benefit from the new perks, and that will change how Hunters use this ability in Warlords.

The two perks that affect Camo are Enhanced Camouflage and Improved Camouflage. Enhanced is available to all specs, while Improved is for Survival only.

What this means is you’ll definitely want a keybind for Camo and be prepared to use it when you need some healing. Survival Hunters really benefit from this as they can continue do damage, as well as get healed while taking damage. Remember too, that if you stay stationary you will be stealthed which is nice for PvP.

In combat the most that Hunter will heal himself for is 30%, because the duration is only six seconds. Out of combat the Hunter will heal a lot more, so it has potential as nice way to heal up after a fight.

Camo isn’t just affected by perks though. The cooldown can be reduced by Readiness (the new stat) making it usable more frequently. It can be used with Deterrence, and it can be used with Disengage and the Glyph of Liberation and Exhilaration for additional healing. The Glyph of Camouflage also allows you to be in stealth while moving.

It’s not clear what combination of abilities will be best to use with Camo, but there are many options. The big question is, are these healing combinations overpowered?

Bendak from Eyes of the Beast replied with some good arguments to allay those fears.

Camouflage needed a change, and Blizzard has found a way to keep it as it is, but make it better by building in synergy with talents, perks, glyphs and other abilities. The utility of Camouflage in Warlords in Draenor is tremendous, and is one of the nicer changes coming in Warlords.

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Apr 152014

We’re very early in the testing phase of Warlords of Draenor. There are many positive changes to the Hunter class, and some that haven’t been that well received. We have a tendency to view changes as if they were final, but history tells us that isn’t the case, and the final picture of Hunters in Warlords may look very different that what we see now.

I’ve touched on this before, but it’s worth doing again. Take a look at the Hunter talents from an early version of Mists of Pandaria. They’re barely recognizable to what we have today.


Talents weren’t all that changed during that beta. Black Arrow was modified such that it had no cooldown and could affect multiple targets similar to how Glaive Toss works. It didn’t work out and was reverted.

As Warlords of Draenor begins to evolve I can’t help but wonder what changes will be altered before WoD goes live. Here are five things that I believe will change during beta.

Distracting Shot’s Triumphant Return

If there’s one ability that Hunters hated to see go, it’s Distracting Shot. It doesn’t impact rotations or contribute to button bloat. It’s utility and purpose were clear. Although it isn’t used often, it’s benefit is powerful when called upon. I think this will be added back before all is said and done.

Flaming Shots, We Hardly Knew You

This is one of the more lackluster talents in the game, nevermind for Hunters. It fits well with Survival, but it’s just plain boring, and will go largely unnoticed when playing.

Bola Shot, which did fire AoE and replaced Arcane Shot was a much better talent than this. I suspect that Bola Shot was cut when they decided to removed Arcane Shot from Marksmanship, thus making this talent unavailable to that spec.

Whether Bola Shot makes a return, I don’t know, but I think Flaming Shots has to go.

Glyph of Hunter’s Mark

The bouncing red arrow was one of the most iconic Hunter symbols in the game, and it was there from day one of WoW. Now it’s gone, and players aren’t too happy. Most people agree with the removal of the combat effect, but the visual is just too cool.

I think we’ll see this come back as a cosmetic minor glyph.

Stampede, What to Do…

Players seem on the fence about this one. On the one hand it’s a good source of burst DPS that is sorely lacking for Hunters. There’s a risk that it could become a mandatory talent, although BM may prefer Blink Strikes.

Having it as a talent helps reduce button bloat, so there is something to be said for keeping it as it is. Then there is the fact that when used in a raid, its visual is unnoticeable by everyone except the tanks and melee.

I’m fond of it for personal reasons, but it needs more pizazz. I have no idea what could be done with this one, but I don’t think it will remain like it is.

Improved Camouflage

Improved Camouflage is the Survival perk that makes Camouflage awesome for them. Perhaps too awesome? This is a wait and see. I hope it remains as is, because I think this is one of the better perks that gives Survival some real survivabilty.

Keep an eye on this one, because if it sounds too good, it will probably be nerfed.

I’m sure they’ll be other changes. Those are mine, what are yours?

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Apr 142014

It was another busy week of Alpha news for Warlords of Draenor. Here are some happenings that you might want to check out. It sounds like the alpha/beta is going to be a slow process.

Beta Client and Access

The alpha/beta client is available for anyone to download from the Battlenet site. It requires about 24GB of space and you can’t play it. You can stare longingly at the logon screen listening to some WoD music in hopes that one day you might be able to step through that portal.

During PAX East, Blizzard handed out beta keys for a future phase of testing. If you’re really jonesing to get into beta you can check out eBay. Apparently all the Wildstar fans have put their keys up for sale.

How much would you pay for a beta invite?

Ranged Weapon Sounds

Eyes of the Beast previewed the new ranged weapon sounds coming in WoD. They’re very muted, and I like them, especially the gun sounds. I don’t know what does and does not violate the TOS for WoW, but there are addons out there that let you replace current ranged weapons sounds on your client. Not sayin’, but I’m kind of sayin’.

Blizz List Alpha

If you’re looking for resources and information on Warlords of Draenor, check out Blizz List’s Alpha Resources Guide. It has links to all things WoD, including some stuff you’ve read here at The Brew Hall.

Icy Veins – Roger Brown Interview

Roger Brown did an interview for Icy Veins in which he gave his analysis of the Alpha patch notes. He shares his thoughts on the loss of Rapid Fire and Distracting Shot. He comments on Stampede as a talent, and much more. It’s good a read from a good guy.

Wowhead PAX East Interview 

Finally, Wowhead did an interview with Blizzard at PAX East. No Hunter news, but good information on Garrisons, inventory/storage and more.

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Apr 102014

One of the bigger topics floating around for Hunters is the lack of burst DPS in Warlords of Draenor. With Rapid Fire going away and Stampede now a talent, many Hunters are wondering where that big burst of DPS might come from. For Marksmanship Hunters that salvation may come in the form of Careful Aim.

There have been rumors that Careful Aim is getting buffed in Warlords. Some folks have heard that it may become a talent or an active CD. Cloak and Quiver host, Solar reached out to Celestalon and got some clarification on how it’s changing, or in this case staying the same.


First, let’s take a look at what Careful Aim actually does in Warlords of Draenor.

Increases the critical strike chance of your Steady Shot and Aimed Shot by 75% on targets who are above 80% health. 

Pretty straightforward, for the first 20% of the mob’s life you’re likely to critically hit when using Aimed Shot and Steady Shot.

This is precisely how Careful Aim works now, so that isn’t changing. If it’s not changing, then how will it be improved in WoD?

Here are the perks that affect Careful Aim.

So for that first 20%, you’re likely to regen 30 Focus with each Aimed Shot , effectively reducing the cost of Aimed Shot  from 50 to 20 Focus.

Steady Shot will have same critical strike chance, so there’s less of a penalty for using it that during this period and you’ll generate three more Focus per critical hit. Marksman will also benefit from having 120 Focus to start.

You’ll want to cast Steady Shot back-to-back to get the Steady Focus buff, which will reduce the cast time of Aimed Shot , allowing you to fire more of them during Careful Aim.

Remember too that Steady Shot has a chance to proc Master Marksman, giving you a free Aimed Shot , although that is something that will occur naturally at some point, and not something where you should try to force a proc.

For the most part I’d expect the Careful Aim rotation to be similar to what it is now.

From there it’s really about getting in as many Aimed Shots as possible while maintaining the Steady Focus buff and firing Chimera Shot off of CD.

It’s possible that shots like Glaive Toss could be ignored during this time, but if you have Stampede or A Murder of Crows you’ll want to pop those.

The one question I have is where will Focusing Shot fit into all of this. I posted that question to Celestalon, and he confirmed that it will benefit from Careful Aim.

So it looks like Marksman Hunter stand a chance of tearing things up early in a fight. As for the other specs? I say the solution is to just let them carry around the Fudgehammer. That ought to do it.

[EDIT: Post updated with response from Celestalon regarding Focusing Shot]

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