Blizzard released Alpha build 18322 this week and it included a couple of self-heals for Hunters.
- Kill Shot now grants 15% of maximum health if the target dies. (Beast Master and Markmanship)
- Survivalist – After killing a target, you gain 15% health over 10 sec. (Survival only)
These changes are more geared towards PvP than PvE, although if you’re soloing and leveling you will certainly benefit from either of these.
In a raid or dungeon situation the self heals are less beneficial. There’s no guarantee that you’ll get a killing blow, and the heal only really matters in a multi-add or multi-boss fight. If there’s only one target and it dies, getting healed isn’t that critical.
The nice thing about Survival is the self-heal if triggered on a killing blow, regards of the shot fired. Given that Survival revolves around DoTs, I guess it’s only fitting that they’re heal be a HoT.
There was a change to Deterrence that was data mined, but I’m pretty certain that it was only a tooltip change. Glyph of Disengage was added back as well. Still now word on the raid utility ability.