A quick editorial note before I begin, this wasn’t the post that I had planned for today, but sometimes when inspiration strikes, you gotta roll with it. The post I had planned for today was ten pets you could tame under level 20. I’m still shooting to get that out tomorrow, but for now let’s talk taming.
I recently when out and tamed a whole bunch of pets on my Hunter, Zeldra. Other than having to camp for a couple of rares, and the anticipation of getting a unique pet, it was a singular boring and uninspired event.
Hunters wander the world seeking lifetime companions and the act of taming should really be more than just walk up to the beast, channel a spell for a few seconds and done. Taming needs a face lift.
Now I know that there are a few taming challenges out there. Some by design and others player generated, based on high demand and long spawn timers. What if instead of these few taming challenges, every tame was a challenge for a Hunter?
Taming needs to be an event, a dance if you will. You the Hunter, using your skills and abilities to woo this unwilling participant into your fold. It starts out as rejection, followed by proving your worth, and wearing the beast down, until it reaches this moment of respect and surrender.
So how could the game accomplish this. For starters let’s make taming a beast a phased encounter. Instead of a channeled ability tame beast would be instant cast debuff you place on the beast. Maybe call it Capture Beast.
Capture Beast – You capture the beast end enter the taming arena.
The beast enters a state of heightened aggression. It’s strength is doubled. It can be damaged, but not killed.
The arena would function like the proving grounds or some of the quests on Isle of Thunder. Some beasts could spawn adds that you need to deal with. Maybe you would CC the beast and DPS the adds. There’d be damage to avoid, items to click. Maybe you’d need to damage the beast. Maybe you’d need to do things to heal it.
Whatever the challenge there’d be time limit and a serious risk of failure. The beats would scale to your level. If you’re a low level Hunter, perhaps you’re given access to a temporary set of abilities like interrupts that you might not have at your current level.
Maybe taming could involve use the of the Extra Action Button. Once you reach a certain point in the event it could be used to complete the tame. Each pet family could have its own challenge. Taming a cat would be different than taming a boar.
There should be a risk of failure here too. Rare pets should be harder to tame that regular pets. If you fail to tame the beast then you’d get a debuff preventing you from stepping into the arena for period of time, maybe five minutes.
Of course this would cause problems with taming beasts in dungeons and raids, and perhaps the solution there is to make all dungeon and raid beasts untameable. I’d be okay with this if versions of those beasts were obtainable elsewhere.
Too much to hope for? Perhaps, but a Dwarf can dream can’t he?