Another week gone by, and another toon leveled to 60. This time it was my lightning specced Sorcerer.
- I now have four level 60 characters, Mercenary, Marauder, Sniper and now Sorcerer.
- I do have several pub toons that I’m ready to level, so I hope to get at least one of those done this week.
- My decision to level my Socerer was once again Crew Skills based.
- She’s my only Armortech and I wanted to be able craft Reflex and Skill augments. I was mostly looking to get the Reflex augments for my Merc.
- I’m happy to say that in addition to being level 60, all her Crew Skills are 500. She has the aforementioned Armortech, Scavenging, and Slicing.
- I like slicing now. Picking up the slicing containers is a nice source of free income.
- The lockboxes can sometimes be rare quality which isn’t a bad chunk of change.
- I like the way BioWare has handled income in this game. My Sorcerer started out with 27K credits.
- She currently has 331K credits, and that’s after spending at least 100K on increasing my inventory, and pulling out all the mods, etc from basic 60 gear and putting those into her outfit.
- When it comes to outfits I’m somewhat of a walking cliche. My Sorc. is decked out in Thana Vesh’s armor.
- It’s a great armor set, and as I said somewhat cliche.
- Actually I suppose it’s more suited for a Sith Warror than an Inquisitor. It does look awesome though.
- Once again I dinged 60 in the middle of Rishi.
- I’m always torn between continuing the story or halting everything and doing some housekeeping.
- I opted to head to the fleet and buy whatever 186 gear that I could.
- I love that training costs have gone away. The next step will be to automatically give us our abilities when we ding.
- I do like having a use for my Dr. Oggurobb statue though.
- The lightning Sorc is one of my favorite advanced classes.
- It has so much lightning, and it is so much fun.
- I’ve heard some people say that it a fun class once again.
- I didn’t know that it had become un-fun.
- In my defense I didn’t run any Ops. or Flashpoints on her during Rise of the Hutt Cartel.
- Once again there was an awesome guide on Dulfy to set me straight.
- I mentioned that the Lightning Spec has a lot of lighting.
- Seriously, we’re talking a lot – a lot.
- According to the guide it looks like it has too much.
- I noticed that Force Lightning and Shock don’t fit into the PvE single target rotation.
- I was going to talk about how abilities that aren’t used should be removed, but then I read the tooltips and see how they could fit in with PvP.
- As a general rule it’s a good idea to read the tooltips on all abilities, talents, etc.
- After I dinged 59, I started to notice that Affliction was getting refreshed on my targets.
- I wasn’t sure if this was bug, or something I just didn’t notice before.
- I could swear that I saw it’s duration running out and having to re-apply it.
- It turns out at level 59 you gain a passive ability called Charged Reaction. Direct damage from Chain Lightning and Crushing Darkness refreshes Affliction.
- This plus Force Lightning and Shock not being part of the rotation really makes for a simple and fun rotation for Lightning.
- Force Storm is pretty awesome too. I think Death from Above has the best AoE animation, but Force Storm is a better AoE ability.
- Suffice it to say, I’m glad I leveled up my Sorc. and will definitely do more with her this time around.
- If you’ll excuse me, I have to get back to the story. I’ve a bit of rescuing to do, and I’ve let certain people remain captive longer than they should.
May the Force Be With You!
Nothing wrong with sorcerers! In my opinion it never became un-fun. I played both DPS and healing pre 3.0 on sorcerer and sage and loved it to bits. I like the changes to lightning generally, but I think it’s a shame madness isn’t viable in PvE at the moment. It becomes boring for me to limit myself to one spec on a class I know so well. That plus the ridiculousness of force storm being good in single target rotations made me pick shadow as my main character in 3.0.