The dust is beginning to settle from the huge info. dump we received last night. I’ll be preparing additional posts on each spec and more during the coming days. From what I’ve seen thus far, reactions are very mixed.
Many of you were sad to see Distracting Shot go. Not sure this will come back, as apparently some thought went into removing it.
@Emiroda Raised the range of Growl so that you can use it in that way, for the majority of cases.
— Celestalon (@Celestalon) April 4, 2014
Hunter’s Mark is another one that folks will miss. I tend to agree on this one. The floating red arrow is one of the more iconic Hunter features. Maybe a minor glyph for cosmetic purposes?
@Celestalon Understand Hunter’s Mark going away. How about a minor glyph that just puts the red arrow on your target for show?
— Darkbrew (@TheBrewHall) April 4, 2014
There are also concerns that Hunters have a lost a lot of burst DPS, and that Stampede may end up being a mandatory talent. I have to say I’m partial to Stampede, but I also like Blink Strikes very much.
WoD Hunter changes are all really good, only wonder if we will have any big dps cooldown to use (since stampede is a talent choice now).
— George Georgiadis (@MethodRoger) April 4, 2014
— Slickrock (@TheSlickrock) April 4, 2014
Hunter perks are generating a lot of excitement, and are something I’m looking forward to.
45 yard range for marksmanship? Yes please.
— Bendak (@BendakWoW) April 4, 2014
Of course for everyone who wants one thing changed or brought back, there are those out there ready to embrace the changes and move on.
— spankyhunter (@RichardkurnieJ) April 4, 2014
Whatever you feel about the changes, it’s import to know that this is an iterative process that is just getting started. Talents, abilities and perks are all likely to change in the coming months leading up to release.
I like a lot of what I see so far, and if they can get each spec balanced, Hunters may get some nice game play choice in Warlords of Draenor.