Now Playing – Patch 5.4


It’s here, patch 5.4, The Siege of Orgrimmar. In this patch we lost Readiness, our burst in PvP, and gained a lot of other buffs. Preliminary indication is that BM will still provide the best single target DPS. SV will continue to be strong AoE, and Marksman will still rank third. It should be noted that MM won’t be that far behind, so if you’re truly a fan of that spec you should really give it a look.

When the servers come up, I’m looking forward to a simpler BM rotation, practicing my skills in the Proving Grounds, and steady raid attendance via Flex Raiding. I’m also hoping to get caught up on the legendary questline. And of course I’m looking forward to punching Garrosh in the face and living to tell about it.

Okay, patch 5.4, let’s do this.


  • The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge.
  • Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%.
  • Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
  • Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
  • Disengage now has a cooldown of 20 seconds (down from 25 seconds).
  • Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.
  • Hunter’s Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds).
  • Readiness has been removed.
  • Revive Pet no longer requires the Hunter to have line-of-sight to their pet.
  • Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75%

Beast Mastery

  • Beast Cleave’s range has been increased to 10 yards (up from 8 yards).
  • Kill Command damage has been increased by 34%.


  • Aimed Shot now deals 450% ranged weapon damage (up from 350%).
  • Binding Shot is no longer a Marksman Hunter ability and is once again a talent.


  • Explosive Shot damage has been increased by 27%.
  • Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load.


  • A Murder of Crows now deals 40% more damage.
  • Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
  • Glaive Toss no longer initiates auto-attack.
  • Lynx Rush’s damage has been increased by 30%.
  • Narrow Escape’s root effect is now a nature spell (was a physical spell).
  • Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.
  • Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter’s pet is active (up from 2%).
  • Wyvern Sting now has a range of 40 yards (up from 35 yards).


  • New Major Glyphs
    • Glyph of the Lean Pack: Reduces the range of Aspect of the Pack to 7 yards.
    • Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%
  • Major Glyphs
    • Glyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter’s pet on each tick (up from 50% chance).
    • Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second doubling the total amount healed over 10 seconds.
    • Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter’s Freezing Trap by 100% (up from 20% chance).

Podcast Redux: Ask Mr. Robot

This past week on the podcast we announced that  in our next episode we plan to have the folks from Ask Mr. Robot join us. As Patch 5.4 draws near we wanted to bring you the latest updates on this great community resource, and some of the changes they have planned for the Siege of Orgrimmar. Here’s a sneak peek at a few of the item.

  • Of course with the new flex raid gear, we’ll be adding that into the upgrade finder. ETA: a few days before 5.4 launches
  • New items will be added. ETA: a few days before 5.4 launches.
  • And we’ll update the stat weights for the patch, like always. We’ll have a rough set to go live the day 5.4 launches and we’ll fine tune them over the 2 weeks following 5.4.
  • Haste breakpoints, set bonuses, trinkets, etc will all be added in around 5.4.

If you have any questions you’d like us to ask them, please leave them in the comments or e-mails us We’ll be sure to ask them on the show.

Ask Mr. Robot last joined us on Episode 167. Here is the youtube version for your listening pleasure.

Episode 167: Ask Mr. Robot

Time to Make the Donuts

It’s Tuesday and that means the valor cap is reset, the week begins anew and once more it’s “time to make the donuts.” It took everything I had to reach the cap last night, which left me feeling like – “Yay, I reached the valor cap, and boo, I reached the valor cap”. True story.

At some point when MoP was being designed someone at Blizzard must have been playing with an internet meme generator and came up with the following – “Yo dawg we heard you like dailies, so we you got you some dailies to go with your dailies!” It probably circulated around the office, landed on a desk of someone in charge, and that person took the ball and ran with it.

As a result, every level 90 now feels run to ground with dailies. As a guildie of mine pointed out it’s like Questception out there. Dailies that lead to dailies, that lead to more dailies. It just gets deeper and deeper with each quest.

I logged into the game around 8pm last night. I ran one 5-man and the rest of the night was spent doing dailies, and I didn’t even do all of the dailies I wanted. I logged out at 12:15 am. Patch 5.1 is on the PTR right now. One of the highlighted features? You guessed it, dailies.

One of the benefits of all those dailies is that I now have enough lesser coins for about three weeks of elder coin turn-ins. Why the lesser coins aren’t on the currency tab is beyond me. I means coins are practically the definition of currency.

I haven’t worked out a good strategy for my elder coins. You get three a week and can have a maximum of ten. Sha and Galleon are logical places to spend them, as are normal and heroic raids. I’m not sold on burning them in LFR with the exception of bosses that drop trinkets and ranged weapons. It all depends on the level and rate of progression and how many bosses your group can kill in a given week. You want to make sure you have enough coins to use on the bosses that have the best upgrades available to you. I used two coins last week, Sha gave me gold and the Stone Guard yielded bracers. I love this system.

We defeated the Stone Guard last week and we’re real close on Feng. I’m curious to see how we fare this week. Do we have Stone Guard on farm and can we get Feng down in only a few tries? I suspect yes on the latter, but no on the former.

From a ranged DPS standpoint Feng is our Patchwerk. A single target fight with limited movement. I wasn’t happy with my DPS on this one and plan to make some changes for this week. The biggest is switching to Dire Beat from Thrill of the Hunt. I like that Thrill is passive, but I don’t like the way it screws with the SV rotation. My UI needs some adjustment as well, but that’s not something to change on raid night. Been there, done that, have the wipes to prove it.