The State of My Game

Everyone. lookee now. we have a “post.” Yes, I know it’s been a while since I’ve written anything about Hunters and World of Warcraft, but I wanted to weigh in on the state of my game.

Ladies and gentle dwarves? The state of my game is good.

This is due to the fact that the two things I enjoy most about the game are in a good place right now. Can you guess what they are?

Hunters and Raiding.

Both are better off than they’ve been in any expansion to date. Neither are perfect, but when you hold things this close to the vest you will undoubtedly notice every little imperfection.

Flexible raiding has been an absolute godsend. We always have more than ten and fewer than 25 players each raid, and the number is seldom the same. We have yet to call a raid, and we have yet to bench anybody that didn’t want to come along.

In any other expansion, we would be benching people. We would have drama and people would be leaving the guild to find a permanent raid spot elsewhere.

Then there are Hunters. Yes, there are some issues, but there are always issues. Survival in 6.2 is dead. Exotic ammunitions is an underpowered talent. Marksmanship AoE is an abomination.

Beyond those flaws, Hunters have been amazing this expansion. At one time or another I have used all three specs. I’ve run with pets and without. I’ve brought pets to raid because their utility was needed and I’ve brought pets to raids because I wanted a specific companion by my side for the night.

Hunter DPS is competitive, and Hunter’s mobility has qualified them to take on all of the gimmicky tasks required to defeat the Warlords’ bosses.

In short, the state of the Hunter class is good, if not great.

As for the rest of Warlords of Draenor, I feel a little bit like Coren Direbrew when you defeat him in Hearthstone, “Whoa! What’s ha…? I don’t like it, but it’s happening anyway!”

Are Hunters and raiding all I want out of World of Warcraft? No. Are they all I need to keep on keepin’ on? For now, yes.